One of the uses and gratifications of video games is how you
can interact with it in many ways. For example, although the Lego movie video game
is not an online multiplayer game, there is still lots of ways for the player
to interact with the game. One way that they can interact with the game is all
the Lego figures guiding you through the levels and making it seem like you
really are talking to them. therefore, by having lots of ways that the player
can socialise with the game, it enables them to feel as if they are part of it
even more and will encourage them to keep playing as they have company. The player
can feel as if it is a way to escape reality.
Another use and gratification of the Lego Movie video game
is how it can help to form bonds off screen as well. This is because if two
people have been playing the same game they can relate with and discuss their
progress together. Playing the same game gives people a reason to interact with
each other and by doing this, it can bring you closer together. As well as
this, if you played the game in multiplayer you are experiencing the aspects of
the game at the same time.
Mark 8/10 Aim to refer to Blumler and Katz's uses and gratifications directly first. If you can identify two, then it is easier to prove your point. In your first example, it is only at the last word 'escape reality' that you refer to B & K's gratification of escapism.
ReplyDeleteYou are much more direct in the second paragraph - good.